Turkan
-Roman/ Heman
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Publication history[edit]
Original Mattel minicomics (1981–1983)[edit]
The original action figures were packaged with minicomics, with stories about the characters.[3] In the early comics He-Man is a wandering barbarian on Eternia, a world dealing with the aftermath of a war which devastated its civilizations and left behind fantastic machinery and weapons. The war opened a rift between dimensions, allowing the evil warlord Skeletor to travel to Eternia. Skeletor has set his sights on the ancient Castle Grayskull, a fortress of mystery and power; whoever controls Grayskull will become Master of the Universe. To prevent Skeletor from achieving his goal, He-Man has received special powers and weapons from the Sorceress and defends the castle from Skeletor. He-Man is supported by allies such as Man-At-Arms (the Eternian master of weapons) and Teela, the adopted daughter of Man-At-Arms. Skeletor finds one half of the Power Sword, the key to Castle Grayskull. He-Man received the other half from the Sorceress, and must prevent Skeletor from linking the two halves and gaining access to the castle. To distinguish these stories from the minicomics which were released as tie-ins with the TV series, fans called this first version of Eternia "mini-Eternia" and the words were combined into Mineternia in 2003 by the minicomics fansite Eternia Minor (now He-Man Tales).[4]
DC Comics inserts and limited comics series (1982)[edit]
Debuting in DC Comics Presents issue #47 (dated July 1982), the series crossed over to the DC Universe in a story that was a team-up with Superman. The story continued in a Masters of the Universe insert preview titled "Fate is the Killer", which appeared in several DC Comics comic books dated November 1982.[5] The following month, a Masters of the Universe limited series[6] was published, written by Paul Kupperberg and pencilled by George Tuska, which lasted for three issues.
International MOTU comic series (1983-1990)[edit]
Original comic-book content was also created in Germany by Interpart/Condor Verlag for 18 issues, Ehapa Verlag for 21 issues (also appearing in their Micky Maus comics) and also by Mattel itself.[7] Both the German and British comics were often translated to provide content for other countries (although some comic books from Ledafilms of Argentina and Editora Abril of Brazil, along with Italy's Più and Magic Boy magazines provided some original material in their pages as well).[8][9][10][11]
Later Mattel minicomics (1985–1987)[edit]
With the introduction of Hordak, the minicomics began to diverge from the He-Man and She-Ra animated series and Etheria became Hordak's base of operations.
Years earlier, Hordak had been overthrown by his minion Skeletor and banished from Eternia. He returns, accompanied by the Evil Horde, to conquer the planet. Occasionally allying with Skeletor (but usually attempting to destroy him), Hordak is opposed by He-Man.
In the mini-comic King of the Snakemen, Skeletor discovers a pool of energy buried in Snake Mountain which contains ancient emperor King Hiss. Hiss discloses that he had conquered a number of planets before invading Eternia. Large portions of the planet had fallen to the Snake Men before they were defeated by the Council of the Elders and banished to another dimension. Hiss now seeks to recover his fellow Snake Men and bring vengeance to Eternia.
Details about Eternia's past are revealed in subsequent minicomics surrounding the Three Towers: Grayskull Tower, Viper Tower and Central Tower. The giant structure is raised from underground by Hiss and Skeletor and is the focus of adventures as He-Man tries to prevent all three villains from acquiring the towers' secrets.
Hordak recognises the towers, and claims to have helped build Central Tower. The return of the Towers enhances the Sorceress' magic, and she helps King Randor in his search to discover what happened to his long-lost brother Keldor. Skeletor is determined to stop the search.
Princess of Power minicomics (1984-1986)[edit]
Included with the She-Ra dolls beginning in 1985, these differed from the cartoon series. She-Ra used the Crystal Castle as her home, and Catra (rather than Hordak) is the primary villain.
Marvel Star Comics series (1986-1987)[edit]
Marvel's Star Comics imprint published 13 issues in 1986.[12]
UK magazines (1986-1991)[edit]
First published in the UK by London Editions Magazines, the fortnightly comic series lasted for 72 issues between 1986-1988, with an additional comic (Masters of the Universe Adventure) running for 28 issues between 1988-91. Storylines included the battle for control of Viper Tower, a team-up of the three villainous factions and the destruction and rebuilding of Eternos. The 'Secret Files of Scrollos' strip featured origin stories for many characters including Sy-Klone, Rio Blast and Modulok, and the series included the characters of Horde Prime and Scrollos. There was also a short-lived She-Ra comic title that lasted for 14 issues between 1986-87, with 3 specials including the 'Twins of Power' special featuring both He-Man and She-Ra. The later issues of both the fortnightly MOTU comic and the Adventure Magazine reprinted stories from the German MOTU comics published by Ehapa, translated into English. In September 1989 the latter comic was renamed 'He-Man Adventure' and was now based on the 'New Adventures' toy line, again reprinting stories from the German Ehapa comics until the comic was discontinued in 1991.
Newspaper comic strip (1986-1991)[edit]
A newspaper comic strip, He-Man and the Masters of the Universe, was produced from July 20, 1986 until 1991, written by James Shull and Chris Weber and distributed by McNaught Syndicate.[13] While most American newspapers dropped the strip mid-run, it was translated and distributed around the world.[14]
Fifteen storylines were presented over the course of the run.[15] The complete run (minus a small number of "lost strips") was published in 2017 by Dark Horse Comics as He-Man and the Masters of the Universe: The Newspaper Comic Strips.[14]
He-Man minicomics (1989)[edit]
Four minicomics were included with the 1989 space-themed relaunch. The story was similar to the UK magazine version of He-Man's New Adventures, differing from the cartoon series.
2000s MVC and Image Comics series (2002-2005)[edit]
From 2002-2005 Image Comics and MVCreations published several series of comics and one-shots that mirrored tales of the 2002 Mike Young Productions show; the comic series elaborated and added to the mythos by introducing characters that never made it in after the 39 episodes of the television series. The first issues were seen in the summer of 2002 in the form of special promotional/preview issues, with three mini-series continuing on after; 'The Shards of Darkness' in fall 2002, followed by 'Dark Reflections' and 'Rise of the Snake Men' in 2003. After delving into the back-stories of Skeletor's henchmen Beast-Man, Mer-Man, Trap-Jaw and Tri-Klops in a four issue 'Icons of Evil' series, a short-lived ongoing series, solely produced by MVC, continued on for eight issues in 2004. Along with these, a handful of special or 'pack-in' one-shots and trade paperback collected volumes were also produced.
Dark Horse / DC minicomics (2011-2015)[edit]
Dark Horse Comics produced the first three minicomics for inclusion in Mattel's Masters of the Universe Classics toy line, continuing the series of minicomics introduced in the 1980s Masters toys. The minicomics were written by Tim Seeley and drawn by Wellinton Alves, with covers by Eric Powell. According to Seeley, these minicomics would conclude the story originally planned to be the new direction of the 1980's action-figure line before it was cancelled. The story dealt with the Powers of Grayskull line, which included King Hiss and He-Ro, tying the toy continuity to the He-Man line and known as The New Adventures of He-Man. Seeley said that this comic line was intended to blend the He-Man continuities and select the best stories and ideas from MOTU history.[16]
DC took over the Masters of the Universe Classics minicomics in 2012, with artwork by Wellinton Alves and Axel Gimenez. Five more minicomics were published to be included with the MOTU Classics line action-figures; the first told the origin story of Keldor (Skeletor), the second dealt with He-Man and Skeletor's final battle after their intergalactic New Adventures. The third begins ushering in the Son of He-Man era (introduced as a new series concept by Lou Scheimer in the 1990s, but never produced); which then continues for two more issues, culminating in the Third Ultimate Battleground.[17]
Caracter creation
Originally "Rom" was a toy co-created by Scott Dankman, Richard C. Levy, and Bryan L. McCoy. To promote the toy, the creators of licensed the character to Marvel comics, who created the series Rom: Spaceknight. Meanwhile in present day,the licenced characters and name belong to Hasbro, mostofthe background and developtmed of the character belongs to Marvel Comics.
The peaceful planet known as Galador was threatened by a fleet of ships manned by shape-changing aliens known as Dire Wraiths. Galador's ruler, the Prime Director, calls for volunteers to be transformed into cyborg warriors called ' Spaceknights'. Afterwords, they can defend the planet from the invaders.
The volunteers were promised that their "humanity" (the body parts that would be removed to accommodate the bionic armor) would be preserved and restored to them after the threat was over. Rom, a poet on his home planet, was the first to volunteer, and was transformed into a large, silver humanoid that at first glance appeared to be totally robotic. Rom was also given Galador's most powerful weapon - the Neutralizer - which on one setting could banish the Wraiths into the Limbo dimension (a pocket universe) forever.
The people of Galador were inspired by his example, and a total of 1,000 Galadorians volunteered and were transformed into Spaceknights, each with his or her own unique armor, powers suited to the individual who wielded them. The Spaceknights were victorious in stopping the Wraith invasion, but Rom decided to follow the remnants of the fleet back to their home planet –(the Wraithworld ) which orbited a black sun. The un-prepared Wraiths panicked, and after a futile counter-attack abandoned the planet and scattered throughout space.
Rom now felt responsible for spreading the creatures' evil across the universe, and swore he would not reclaim his humanity until all Dire Wraiths had been banished to Limbo. His fellow 1,000 Spaceknights, including comrades Starshine I and Terminator, swore the same oath and left Galador .
Mayor Story Arcs:
Earthfall
200 years later Rom arrived on Earth falling like a shooting star to the ground . Landing near the town of Clairton, in West Virginia, Rom encountered a young woman named Brandy Clark. After seeing Rom battle with the Wraiths, Brandy comes to understand his mission and helps to hide Rom from prying eyes.
This becomes necessary once Rom uses the Neutralizer in public, as witnesses only see a "killer robot, like something from the old movies of the 1950's" disintegrating innocents - they do not realize that Rom is in fact banishing Wraiths who are hiding in human form. In time Brandy's boyfriend, Steve Jackson, also accepts and helps Rom in his mission, although when Brandy began to fall in love with the noble Rom her relationship with Steve was horribly strained.
Fight Against the Wraith
During his time on Earth, Rom fights and banishes thousands of Wraiths. Meeting many heroes and making many allies such as the XMen, Luke Cage who at the time possessed the powers of the Hulk along his journey. Rom's war against the Wraiths takes a turn for the worse - a new form of Wraith appeared on Earth, and appeared to be far deadlier and sinister than the first variety.
It is later revealed that these are female Wraiths, who rely on sorcery and magic, as opposed to the much weaker males who placed their faith in science and technology. Unlike the males, the female Wraiths chose not to attack in secretly and openly attacked Clairton while Rom is away, killing everyone (including Steve Jackson and superhero Torpedo) with exception of Brandy Clark. Furthermore, they also make the strategic mistake of openly attacking S.H.I.E.L.D. headquarters, the HellCarieer, which removes all doubts of the Earth authorities of the existence and threat of the Dire Wraiths.
Rom, however, manages to destroy them and banish their planet with the aid of his super-powered allies which included Forge, Rick Jones, Brandy Clark, Cindy Adams and members of the U.S. military.
Endgame
Rom leaves Earth soon after the battle and returns to Galador. Unknown to Rom, however, Brandy had accidentally met the entity called the Beyonder, and asked him to transport her to Galador. The Beyonder complied and Brandy found herself on Galador, now occupied by a new group of Spaceknights that had been created in the absence of the originals .
The new Spaceknights had been corrupted by their power, and feeling superior to normal Galadorians, massacred the entire race. In an act of sheer spite the new Spaceknights also destroyed the frozen humanities of the original Spaceknights. Rom arrived too late and could only save Brandy. Enraged, Rom summoned the original Spaceknights and together they destroyed the rogue Spaceknights.
Rom then made a surprising discovery, his original humanity persisted within the entombed body of Terminator. After reclaiming it, Rom became human again and finally admitted his love for Brandy. The two chose to remain on Galador to re-populate his native world, while the other Spaceknights, their humanity now destroyed, set out to explore the universe and help defend other planets
During the years Rom battled the the increasingly desperate threat of the Dire Wraiths, the monsters created new foes for Rom, such as the magically created Devil Dogs, robotic Watch-wraiths and false Spaceknight Firefall- a fusion of human and Spaceknight. Two of Rom's greatest foes are the aptly named Hybrid(hideous result of a combination between Wraith and human)
KIZILMASKE FANTOM NR.4
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The Phantom | |
---|---|
First Sunday strip (May 28, 1939);
art by Ray Moore |
|
Author(s) | Lee Falk |
Current status/schedule | Ongoing |
Launch date | February 17, 1936 |
Syndicate(s) | King Features Syndicate |
Genre(s) | Adventure |
The Phantom is an American adventure comic strip, first published by Lee Falk in February 1936. The main character, the Phantom, is a fictional costumed crime-fighter who operates from the fictional African country of Bangalla. The character has been adapted for television, film and video games.
The series began with a daily newspaper strip on February 17, 1936, followed by a color Sunday strip on May 28, 1939; both are still running as of 2020. In 1966, King Features stated that The Phantom was being published in 583 newspapers worldwide.[1] At its peak, the strip was read by over 100 million people daily.[2][3]
Falk worked on The Phantom until his death in 1999; since his death, the comic strip has been written by Tony DePaul. Since 2016, it has been drawn by Mike Manley (Monday–Saturday) and, since 2017, Jeff Weigel (Sunday).[4][5] Previous artists on the newspaper strip include Ray Moore, Wilson McCoy, Bill Lignante, Sy Barry, George Olesen, Keith Williams, Fred Fredericks, Graham Nolan, Eduardo Barreto, Paul Ryan, and Terry Beatty. In the strip, the Phantom was 21st in a line of crime-fighters which began in 1536, when the father of British sailor Christopher Walker was killed during a pirate attack. Swearing an oath on the skull of his father's murderer to fight evil, Christopher began a legacy of the Phantom which would pass from father to son. Nicknames for the Phantom include "The Ghost Who Walks", "Guardian of the Eastern Dark" and "The Man Who Cannot Die".[6]
Unlike many other superheroes, the Phantom has no superpowers; he totally relies on his strength, intelligence and the myth of his immortality to take action against the forces of evil. The 21st Phantom is married to Diana Palmer; they met while he studied in the United States and they have two children, Kit and Heloise. He has a trained wolf named Devil and a horse named Hero, and like the 20 previous Phantoms he lives in the ancient Skull Cave.
The Phantom was the first fictional hero to wear the skintight costume which has become a hallmark of comic-book superheroes, and was the first shown in a mask with no visible pupils (another superhero standard).[6][7] Comics historian Peter Coogan has described the Phantom as a "transitional" figure, since the Phantom has some of the characteristics of pulp magazine heroes such as The Shadow and the Spider and earlier jungle heroes such as Tarzan, as well as anticipating the features of comic book heroes such as Superman, Batman, and Captain America.[6]
TARKAN MİLLİ KAHRAMANLARIMIZ
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Tarkan comics
About Tarkan comics
Tarkan is a mighty Turkish warrior. He is often accompanied by his loyal dog Kurt as they embark on exciting adventures and saving pretty ladies from danger.
His great mission started when a political leader hired him to guard his daughter from the threats of the Turkish Vikings. They intend to sacrifice the her to their 8 legged demigod, Lovecraftian.
When the vicious Vikings came, Tarkan was outnumbered and the girl was abducted. Now Tarkan and Kurt have to seek out, save and bring back their damsel in distress from harm before it’s too late.
Tarkan medieval comic book series was created by Sezgin Burak and was launched on February 1973 by Simavi Publishing Ltd. This now defunct comics featured only 16 pages, half the length of a normal 32 page comic book.
The Flash Gordon comic strip ran as a daily from 1934 to 1992, with the Sunday strip continuing until 2003. Reprints are still being syndicated by King Features Syndicate.
The comic strip follows the adventures of Flash Gordon, a handsome polo player and Yale University graduate, and his companions Dale Arden and Dr. Hans Zarkov. The story begins with Earth threatened by a collision with the planet Mongo. Dr. Zarkov invents a rocket ship to fly into space in an attempt to stop the disaster. Half mad, he kidnaps Flash and Dale. Landing on the planet, and halting the collision, they come into conflict with Ming the Merciless, Mongo's evil ruler.[1][2][9]
For many years, the three companions have adventures on Mongo, traveling to the forest kingdom of Arboria, ruled by Prince Barin; the ice kingdom of Frigia, ruled by Queen Fria; the jungle kingdom of Tropica, ruled by Queen Desira; the undersea kingdom of the Shark Men, ruled by King Kala; and the flying city of the Hawkmen, ruled by Prince Vultan. They are joined in several early adventures by Prince Thun of the Lion Men. Eventually, Ming is overthrown, and Mongo is ruled by a council of leaders led by Barin.[1]
Flash and friends visit Earth for a series of adventures before returning to Mongo and crashing in the kingdom of Tropica, later reuniting with Barin and others. Flash and his friends then travel to other worlds before returning once again to Mongo, where Prince Barin, married to Ming's daughter Princess Aura, has established a peaceful rule (except for frequent revolts led by Ming or by one of his many descendants).[1]
In the 1950s, Flash became an astronaut who travelled to other planets besides Mongo.[1] The long story of the Skorpi War takes Flash to other star systems, using starships that are faster than light.
In addition to Ming and his allies, Flash and his friends also fought several other villains, including Azura, the Witch Queen; Brukka, chieftain of the giants of Frigia;[1][9] the fascistic Red Sword organisation on Earth; and Brazor, the tyrannical usurper of Tropica.[1][10] After Raymond's tenure, later writers created new enemies for Flash to combat. Austin Briggs created Kang the Cruel, Ming's callous son.[1] Prince Polon, who had the power to shrink or enlarge living creatures, the unscrupulous Queen Rubia, and Pyron the Comet Master were among the antagonists introduced during Mac Raboy's run.[10] The Skorpi, a race of alien shape shifters who desired to conquer the galaxy, were recurring villains in both the Mac Raboy and Dan Barry stories.[1] The Skorpi space-fighter ace Baron Dak-Tula became a periodic nemesis of Flash in the late 1970s stories.[10]
International versions of the comic strip[edit]
King Features sold the Flash Gordon strip to newspapers across the world, and by the late 1930s, the strip was published in 130 newspapers, translated into eight foreign languages, and was read by 50 million people.[11] In the 1930s and 1940s, several newspapers in Britain carried Flash Gordon, including the Scottish Sunday Mail. In France, his adventures were published in the magazine Robinson, under the name "Guy l'Éclair". Dale Arden was named Camille in the French translation.[12] In Australia, the character and strip were retitled Speed Gordon to avoid a negative connotation of the word "Flash".[13] (At the time, the predominant meaning of "flashy" was "showy", connoting dishonesty.)[14]
However, events in the 1930s affected the strip's distribution. Newspapers in Nazi Germany were forbidden to carry the Flash Gordon strip, while in Fascist Italy it was restricted to two newspapers.[11] In 1938, the Spanish magazine Aventurero, the only publication in the country to carry Flash Gordon, ceased publication because of the Spanish Civil War.[10] The outbreak of World War II resulted in Flash Gordon being discontinued in many countries. In Belgium, artist Edgar Pierre Jacobs was therefore asked to bring the current Flash Gordon story to a satisfactory conclusion, which he did.[15]
After the war's end, the strip enjoyed a resurgence in international popularity. Flash Gordon reappeared in Italy, Spain and West Germany, and it was also syndicated to new markets like Portugal and the Irish Republic.[10] From the 1950s onward, countries like Spain, Italy and Denmark also reprinted Flash Gordon newspaper strips in comic book or paperback novel form.[10][16] In India, Flash Gordon comics were published by Indrajal Comics.[17]
FLASH GORDON BAYTEKİN NR.34
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CONAN TÜRKİYE NR.25
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The first comic book adaptation of a Howard Conan story was the feature La reina de la Costa Negra (taken from the original Conan story, "Queen of the Black Coast") in the miniature-size Mexican anthology title Cuentos de Abuelito #8 (1952) published by Corporacion Editorial Mexicana, SA.[2] The series features the main characters, Conan and Bêlit, though Conan is depicted as blond rather than black-haired.[3] Issues 8 through 12 adapted the original Howard story, while subsequent issues featured original material. The feature ran in nearly every issue of Cuentos de Abuelito up through number 61.[4] A digest-sized standalone series, La reina de la Costa Negra, was published by Ediciones Mexicanas Asocidas in 1958–1959 which lasted for at least eleven issues. In 1965–66 Ediciones Joma published a standard-size La reina de la Costa Negra comic that ran for at least 53 issues.[2]
KAPTAN VENÜS YERLİ BİLİM KURGU KAHRAMANIMIZ NR.11
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Dylan Dog is an Italian horror comics series created by Tiziano Sclavi and published by Sergio Bonelli Editore since 1986.
The series features the eponymous character, a paranormal investigator who takes on cases involving supernatural elements such as ghosts, demons, vampires, undeads, werewolves and other creatures, but also horrifying sociopathic criminals and serial killers. It defies the whole preceding horror tradition with a vein of surrealism and an anti-bourgeois rhetoric. Dylan is supported mainly by his trusty sidekick Groucho (a Groucho Marx lookalike) who adds humour to this grisly genre and Dylan's sombre temperament. The series is mainly set in London, where the protagonist lives, though he occasionally travels elsewhere.
Dark Horse Comics has published the English version of Dylan Dog in the United States in 1999 and 2002. As of 2017, a new English edition was published by Epicenter Comics.
The series has sold over 60 million copies worldwide,[1] and is the second best-selling comic book in Italy after the Tex series, another publication by Sergio Bonelli Editore, with over 120,000 copies sold each month.[2]
The film Cemetery Man (original title: Dellamorte Dellamore, 1994) starring Rupert Everett, was loosely based on the comics, but its main reference was Tiziano Sclavi's novel Dellamorte Dellamore. A direct film adaptation, Dylan Dog: Dead of Night, starring Brandon Routh, was instead released in 2011, but it was significantly different from the source material. A television series based on the comics is also in development.[3]
KIZIL SONYA / RED SONYA TÜRKİYE NR.37
Red Sonja is a fictional sword and sorcery comic-book superheroine[3] created by writer Roy Thomas and artist Barry Windsor-Smith for Marvel Comics in 1973, partially based on Robert E. Howard's characters Red Sonya of Rogatino and Dark Agnes de Chastillon.
Marvel Comics published stories featuring Red Sonja until 1986, and returned to the character for a one-shot story in 1995. In 2005, Dynamite Entertainment began publishing stories of the heroine, during which the original Sonja was killed and replaced by a "reincarnation". The series was rebooted by writer Gail Simone in 2013, telling an altered version of Red Sonja's early life story via flashbacks. Subsequent writers of Red Sonja have included Amy Chu, Mark Russell, Luke Lieberman, Jimmy Palmiotti, and Amanda Conner, among others.
Red Sonja has appeared in numerous editions both solo and together with Conan, as well as in some Marvel comics crossovers. A novelization was published in the 1980s written by David C. Smith and Richard L. Tierney, and in 1985, a feature film starring Brigitte Nielsen in the title role, Red Sonja, was released. There have also been television and animated adaptions.
Sonja's signature clothing is her bikini armor, consisting typically of scale mail. In 2011, Red Sonja was ranked 1st in Comics Buyer's Guide's "100 Sexiest Women in Comics" list.[4]
History[edit]
Marvel Comics (1973–1995)[edit]
Red Sonja was created by writer Roy Thomas and artist Barry Windsor-Smith for Marvel Comics in 1973, partially based on Robert E. Howard's character Red Sonya of Rogatino, a female swashbuckler from his 1934 short story "The Shadow of the Vulture", and to a certain degree also based on Howard's character Dark Agnes de Chastillon.[5]
Red Sonja debuted in Marvel's Conan the Barbarian #23 (1973).[6] Thomas created a new origin story and transposed the timeline from the 16th century of Howard's original Red Sonya to the Hyborian Age, another Howard creation, in order to have the comic-book Red Sonja interact with Conan the Barbarian. In 1975, Marvel Comics published the first issue of Red Sonja after the character headlined Marvel Feature for seven issues that same year.[7][8] Red Sonja's origin story was told in the story "The Day of the Sword", in Kull and the Barbarians #3 (1975), written by Roy Thomas and Doug Moench and illustrated by Howard Chaykin. The same story was later redrawn by Dick Giordano and Terry Austin in The Savage Sword of Conan #78 (July 1982).
In this version, Red Sonja lives with her family in a humble house in the Western Hyrkanian steppes. When she is 21, a group of mercenaries kills her family and burns down their house. Sonja attempts to defend herself, but cannot lift her brother's sword. She is raped by the leader of the group. Answering her cry for revenge, the red goddess Scáthach appears to her and gives her incredible fighting skills, on the condition that she never lie with a man unless he defeats her in fair combat.
Marvel's last published story featuring Red Sonja was the one-shot issue Red Sonja: Scavenger Hunt #1 (December 1995), written by Glenn Herdling and illustrated by Ken Lashley.[9]
Dynamite Comics (2005–present)[edit]
Dynamite Comics began publishing the series in 2005 and it ran for 80 issues. The original Sonja dies in issue #34 of the first Dynamite series. A new character of the same name, described as a reincarnation, takes her place from issue #35 onward.[10] A soft reboot took place from #50 using the same continuity as Marvel Comics.
At the 2013 Emerald City Comic Con, Dynamite Entertainment, which began publishing Red Sonja comics in 2005, announced that Gail Simone would be writing a new ongoing Red Sonja series with art from Walter Geovani.[11] Simone noted in interviews that her version was slightly "rebooted", showing the character's beginnings.[12] Issue #1 of Simone's run was released in July 2013 to positive reviews.[13] The series lasted 18 issues.[14]
In 2017, a new Red Sonja comic series debuted by Amy Chu with art by Carlos Gomez.[15] The series ran for 25 issues, ending in 2019.[16]
In November 2019, a new series by writer Mark Russell and art by Mirko Colak debuted to positive critical reception.[17][18] Russell left the series after issue 24 and was replaced with writer Luke Lieberman with art by Drew Moss.[19] The run would end up with 28 issues.
Red Sonja will be getting an anthology called Red Sonja: Black, White, Red. Each issue will present stories by different teams of artists and writers, including Kurt Busiek, Benjamin Dewey, Amanda Deibert, Cat Staggs, Mark Russell, and Bob Q.[20]
In February 2021 Dynamite released a series depicted Red Sonja meeting various different versions of herself cross the multiverse.[21] That same month, Amanda Conner and Jimmy Palmiotti co-wrote the series Invincible Red Sonja with artist Moritat.[22]
In June 2021, Dynamite Entertainment announced that a new series written by Mirka Andolfo and drawn by Giuseppe Cafaro debuted in September 2021.[23] The first issue sold out its initial run of 32,000 copies, prompting a second printing
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Creation
Zagor was created in 1961 by writer Sergio Bonelli, the son of Gian Luigi Bonelli, author of western character Tex Willer, and artist Gallieno Ferri, who has been working at Zagor's stories for more than fifty years.
Since its creation Zagor has been one of most popular Italian comics, alongside characters such Tex Willer, Dylan Dog, Diabolik and Lupo Alberto. Zagor comics are a unique mixture of classical western genre and other topics like pure adventure, fantasy, historical, and since he has fought against vampires and aliens, even horror and science fiction.
His full battle name is Za-Gor Te-Nay, pretended to mean, in some fictional native American language "The spirit with the hatchet". Zagor embraces a philosophy of neutrality among races, but, since his mission is to protect the weakest people against injustice, he often takes the side of the Indians against the oppression of the white Americans.
He lives in a wooden hut built in a swamp, in the middle of the fictional Darkwood Forest, located across the boundaries of three American states of the Midwest: Pennsylvania, West Virginia and Ohio. His stories are set in the first half of the nineteenth century, when the American frontier began to move toward west.
Origin
Patrick Wilding was born in Eastern United States in the early nineteenth century. Young Pat grew happy and thoughtless in a house on the bank of the Clear Water River, together with his beloved parents, Mike and Betty. His father, Mike Wilding, was a former Official of the US Army who, after having distinguished in many battles, had left the violence of the military campaigns to live in harmony with both Indians and whites, in a log cabin in the heart of the Forest of Darkwood.
The dream of happiness of young Pat was shattered in a quiet summer day, when Mike, breathless, barricaded himself in the house just before an unexplained attack by a tribe of Abenaki natives, led by a renegade whose name was branded in the heart of the child: Salomon Kinsky.
The Abenaki laid siege to the cabin and in spite of the fury and the courage with which the child's parents were fighting, their fate was already sealed. With heart full of hope little Pat was entrusted to the waters of the river, and the faces of his parents furrowed with grief and illuminated by the glow of burning logs were the last indelible image of them for the boy.
Patrick Wilding was picked up freezing and stunned by the man who would have been his guide and master of his life, Nathaniel Fitzgeraldson. Some time later, He and Pat returned to the hut, where they found the mangled remains of Mike and Betty.
Under the watchful eye of the concerned man, the young orphan buried his parents, and, his heart full of pain, uttered a terrible prophecy of revenge.
Pat and Wandering Fitzy spent seven years together wandering through the wilderness of Pennsylvania, Ohio and Virginia. Pat became increasingly strong and experienced in the art of handling the hatchet, the only weapon used, with incomparable craftsmanship, by Fitzy .
Wherever they went, however, the boy was obsessed by the figure of Kinsky and kept asking him. Nathaniel tried in every way to convince Pat to desist from his pursuit: "Justice", he used to say, "as the whole truth, is never one-sided".
The showdown with Salomon Kinsky came after seven long years in which hatred of Pat had not weakened at all: in a small town near Lake Ontario some men knew the preacher, who led a seemingly blameless life, helping and educating a group of fifty Abenaki who lived in peace and cultivated the land. Pat gets away from his life-long friend and rushes against the peaceful tribe, deaf to the warnings of Fitzy, who tries for the last time to warn him from the dangers of truth, and blind in his blind desire of vengeance. He attacks the Indians without warning, leaving death and destruction before he could enter the village and finally confront the man who believed the Executioner of his parents.
In a dramatic confrontation, the old preacher, with a bitter laugh, reveals to the boy the awful truth, that falls like a boulder on his fragile consciousness: he invites Patrick to rummage through an old chest in which some newspaper clippings are collected, substantiating the infamy which had stained his father, Lt. Mike Wilding, expelled from the army as the slaughterer of Silver Lake. In fact he had killed 320 Abenakis blamed of having given hospitality to some fugitives. Three hundred and twenty men, women and children who had agreed to live peacefully and had embraced Christianity under the guidance of the young Reverend Kinsky. During the confrontation Fitzy is struck by the bullet shot by Kinsky and intended for his friend, and dies in the arms of the young Pat, who has to collect a new remorse. Patrick, devastated, leaves the village with only one certainty. To expiate all the evil committed, atone for his sins and those of his father, without being influenced by prejudice, and always looking for all aspects of the truth.
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Martin Mystère is both the name and protagonist of an Italian comic book. Created by writer Alfredo Castelli and artist Giancarlo Alessandrini, it was first published in Italy by Sergio Bonelli Editore in 1982.
Dark Horse Comics has published the English version of the series in the United States. It is still published in Italy and has been translated in many other languages, sometimes with the name changed (e.g., in Germany, the series is named Alan Dark; in the United States, Martin Mystery; in Croatia, Martin Mystery/Martin Mystère; in Serbia, Marti Misterija; in Turkey,[1] Atlantis; and in Tamil Nadu, Marma Manithan Martin).
The series is one of Bonelli's most popular comic book in Italy, selling over 20,000 copies each month.[2] It has been adapted to various other media, such as an animated television series, video games, and books.
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Overview
Martin Mystère is an art historian, archaeologist, anthropologist, adventurer, writer, television producer and collector of unusual objects. Based in New York City, where he was born Martin Jacques Mystère, he spent much of his early life studying in Italy, where many of his adventures take place. After the unexplained deaths of his parents in a plane crash (1965), he started to devote his studies to the most enigmatic events and places of human history. He also helps the New York police and a United States secret government agency in their investigations, as well as anyone who comes to him for help and gets him curious. He is assisted in his adventures all around the world by Java, a mute and very strong Neanderthal man he discovered in the hidden City of Lucid Shadows in Mongolia.
Tarkan comics
About Tarkan comics
Tarkan is a mighty Turkish warrior. He is often accompanied by his loyal dog Kurt as they embark on exciting adventures and saving pretty ladies from danger.
His great mission started when a political leader hired him to guard his daughter from the threats of the Turkish Vikings. They intend to sacrifice the her to their 8 legged demigod, Lovecraftian.
When the vicious Vikings came, Tarkan was outnumbered and the girl was abducted. Now Tarkan and Kurt have to seek out, save and bring back their damsel in distress from harm before it’s too late.
Tarkan medieval comic book series was created by Sezgin Burak and was launched on February 1973 by Simavi Publishing Ltd. This now defunct comics featured only 16 pages, half the length of a normal 32 page comic book.
MANDRAKE ÇİZGİ ROMAN M.AKS GRUP NR.3 | Facebook
Mandrake, along with the Phantom Magician in Mel Graff's The Adventures of Patsy, is regarded as the first superhero of comics by comics historians such as Don Markstein, who writes, "Some people say Mandrake the Magician, who started in 1934, was comics' first superhero."[1][4][5][6]
Davis worked on the strip until his death in 1964, when Falk recruited artist Fred Fredericks.[3] With Falk's death in 1999, Fredericks became both writer and artist. The Sunday-newspaper Mandrake strip ended December 29, 2002. The daily newspaper strip ended mid-story on July 6, 2013, when Fred Fredericks retired, and a reprint of Pursuit of the Cobra (D220) from 1995 began July 8, 2013.
Leon Mandrake[edit]Leon Mandrake, a real-life magician, had been performing for well over ten years before Lee Falk introduced the comic strip character. Thus, he is sometimes thought to have been the source for the origin of the strip. Leon Mandrake, like the fictional Mandrake, was also known for his top hat, pencil-line mustache, and scarlet-lined cape. Ironically, Leon Mandrake had changed his stage name to Mandrake to match the popular strip and then legally changed his surname from Giglio to Mandrake later. The resemblance between the comic-strip hero and the real-life magician was close enough to allow Leon to at least passively allow the illusion that the strip was based on his stage persona.[7] Leon Mandrake was accompanied by Narda, his first wife and stage assistant, named after a similar character, who appears in the strip. Velvet, his replacement assistant and eventual lifetime partner, would also later make appearances in the strip along with his real-life side-kick, Lothar.
KİNOWA WESTERN ÇİZGİ ROMANI M.AKS NR.19 | Facebook
Background[edit]The Western comic series debuted in May 1950, with text by Andrea Lavezzolo (who signed the comics with the pen name A. Lawson) and artwork by the trio EsseGesse (Pietro Sartoris, Dario Guzzon and Giovanni Sinchetto), at their debut.[1] When Essegesse passed to draw other comics - as Blek Macigno and Captain Miki - the stories of Kinowa were illustrated by Pietro Gamba.[2] The main character of the series is Sam Boyle, a man that, scalped and left for dead after an attack on the convoy in which perished his wife and son, builds a duck skin mask with the likeness of the devil and, turned into the avenging spirit Kinowa, persecutes the descendants of his attackers.[1]
The comics had a significant success in Turkey, where Kinowa became protagonist, between 1971 ad 1972, of three western-adventure films (Kinova - Demir Yumruk, Kara Seytan - Kinova 2 and Kam^ili Kadin - Kinova 3).[3] It is considered as the initiator of the Italian western-gothic subgenre.[4]
Writer-editor Archie Goodwin later developed the character from horror-story hostesses, in which capacity she remained through issue #8 (Nov. 1970), to a horror-drama leading character. The magazine was published continuously until 1983, when Warren Publishing ceased operations and its assets were bought by Harris Publications. Vampirella comics, both new and reprints, have continued through various publishers into the 21st century.