<![CDATA[DAYDREAMIN COMICS STUDIO - Gaming Blog and Portfolios:]]>Sun, 12 May 2024 03:39:13 -0700Weebly<![CDATA[Irtaxa Shokat - Gamer Competitor]]>Sat, 05 Nov 2022 16:37:03 GMThttp://daydreaminstudios.org/gaming-blog-and-portfolios/irtaxa-shokat-gamer-competitor​In this portion of DaydreaminComics
Tabulations we focus on three main components within this product tabulation:
1. Video Gaming History Blogs
2. Video Gaming Blog via Video Podcast
discussion on the popular games to date
3. Game Designers Portfolios showcasing International Game Developers and Game Designers work to promote freelance work(s)
I hope to accomplish open handshakes with Game Bloggers, bring Knowledge of Video Game History to a younger audience, open network channels for Game Designers and Developers within the industry.
Still in baby stages with HTML, RSS Feed , and just server. I seek someone who take the Web Development to a New Level by upgrading and pledging to convert the Site into an Application Environment incorporating DaydreaminComics into a Digital Library & Digital Consortium with Multimedia Platforms
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<![CDATA[Castlevania  history of nes 1986 blog]]>Sat, 23 Jul 2022 12:40:20 GMThttp://daydreaminstudios.org/gaming-blog-and-portfolios/castlevania-history-of-nes-1986-blogGaming Blog and Portfolios:
About
In this portion of DaydreaminComics
Tabulations we focus on three main components within this product tabulation:
1. Video Gaming History Blogs
2. Video Gaming Blog via Video Podcast
discussion on the popular games to date
3. Game Designers Portfolios showcasing International Game Developers and Game Designers work to promote freelance work(s)

I hope to accomplish open handshakes with Game Bloggers, bring Knowledge of Video Game History to a younger audience, open network channels for Game Designers and Developers within the industry.

Still in baby stages with HTML, RSS Feed , and just server. I seek someone who take the Web Development to a New Level by upgrading and pledging to convert the Site into an Application Environment incorporating DaydreaminComics into a Digital Library & Digital Consortium with Multimedia Platforms

The plot is that Dracula, right before he died in Castlevania, placed a curse on Simon that would kill him. Obviously not wanting to die, Simon sets out to resurrect and then re-kill Dracula by collecting his body parts (collecting Dracula's body parts would pop up again in some later games in the series).

To do this he needs the help of various villagers. Some give helpful tips, others sell Simon weapon upgrades, Holy Water to throw, or other items. This is where a significant flaw becomes apparent: the text was written by somebody with seemingly no grasp of the English language, meaning some villagers that give necessary hints spew complete nonsense. This makes the experience extremely confusing and hard to figure out at times.

When you are inside towns or travelling outside killing monsters, every five minutes or so a box will pop up in the air which tells you that it's becoming day/night (during this you can do nothing for about 10 seconds). During night-time monsters are stronger, houses/shops are closed and enemies even appear in towns. Killing monsters will eventually level up Simon, making him more resistant to damage and giving him more life, while these beasts also drop hearts with which items can be bought.

In mansions there are some stronger monsters, while your objective is to find a salesman somewhere who will sell you an Oak Stake. With this, you have to go to the end of the mansion to find a glowing orb — throw the Stake at this to break it open and find one of Dracula's body parts. Only two of the five mansions actually have bosses, although they can just be walked past. Defeating them gains you a special item, but this is unnecessary. An annoying part of mansions, meanwhile, are invisible pits - it is impossible to discern normal floors from blocks you can fall through. Sometimes this means you will have to constantly throw Holy Water to make it through a whole mansion (as the bottles will fall through fake floors). Some jumps in the game also require you to be pixel-perfect, or else you'll fall down a floor and have to backtrack, or worse, you die.

After collecting all of the body parts you must go to Dracula's castle which, strangely, just consists of empty hallways with no enemies at all. When you reach the end, Simon will use the bodyparts and Dracula will appear. Disappointingly, Dracula is very easy and can be killed in no time with a certain trick, which will make him never get a hit in; after this, the ending is shown. There are better endings if you took fewer days to kill Dracula.

One thing worth praising is the music: this game has a fantastic soundtrack and formally introduces one of the now most frequently used Castlevania tunes - Bloody Tears. It was used before in the arcade game Haunted Castle, but not many people have played that particular machine.

Castlevania II, while introducing some neat ideas, ultimately doesn't feel that much different from other classic Castlevania games, other than the use of items and the overworld (which has some ideas that would be reused in "Metroidvania" Castlevania games). The game is relatively easy, possibly the easiest Castlevania game, though if you lose all lives, you lose all your hearts (which act as money). This can be frustrating if you do die frequently.

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<![CDATA[Oryon TV  En Francais]]>Sat, 23 Jul 2022 12:39:05 GMThttp://daydreaminstudios.org/gaming-blog-and-portfolios/oryon-tv-en-francaisIn this portion of DaydreaminComics
Tabulations we focus on three main components within this product tabulation:
1. Video Gaming History Blogs
2. Video Gaming Blog via Video Podcast
discussion on the popular games to date
3. Game Designers Portfolios showcasing International Game Developers and Game Designers work to promote freelance work(s)

I hope to accomplish open handshakes with Game Bloggers, bring Knowledge of Video Game History to a younger audience, open network channels for Game Designers and Developers within the industry.

Still in baby stages with HTML, RSS Feed , and just server. I seek someone who take the Web Development to a New Level by upgrading and pledging to convert the Site into an Application Environment incorporating DaydreaminComics into a Digital Library & Digital Consortium with Multimedia Platforms
Qui est Oryon ? De son vrai nom Cédric est un touche-à-tout de 33 ans ; infographiste de métier, chroniqueur, créateur de contenu, monteur ou encore cadreur. Amoureux du jeu vidéo et passionné de la culture geek depuis son plus jeune âge, il se décide à ouvrir sa propre chaîne youtube en Mai 2016 en faisant une première vidéo sur Overwatch. Pour comprendre d'où lui vient cette passion, il faut remonter à son enfance où son père lui fit découvrir les jeux vidéos sur d'anciennes machines ; apple 2 ou amstrad cpc entre autres. Ses premiers jeux furent Ultima et Might of Magic e anglais qui lui permirent de prendre goût au genre RPG et de mieux appréhender l'anglais. Avec sa première console la Megadrive de Sega il découvre les joies de la vitesse avec un petit hérisson bleu, son premier jeu étant Sonic. Avec la Playstation première du nom, c'est en 1997 qu'il fait la découvert de Final Fantasy VII ; déjà marqué par les RPG c'est véritablement ce jeu qui le rend amoureux et même accro au genre. Il est touché par une histoire poignante, des personnages charismatiques et des musiques électrisantes. Il est tout naturel pour lui alors d’enchaîner avec les jeux de la franchise année après année ; VIII, IX, X, … Côté Pc, il se passionne pour une autre franchise à l'histoire d'une richesse incommensurable : Warcraft. En 2004 avec la sortie du jeu massivement multi-joueur World of Warcraft il devient un véritable accro. Avec son chasseur il parcourt les terres d'Azeroth de long en large. En Mai 2016, il décide de lancer sa propre chaîne sur youtube. Choisissant le pseudonyme Oryon en hommage à la figure de Orion, ce géant de la mythologie grecque connu pour ne jamais renoncer à ses ambitions. C'est son amour du gaming ainsi que son envie d'élargir ses horizons qui le poussent à ouvrir cette chaîne. Motivé par l'envie de faire découvrir des choses aux gens, il souhaite proposer le plus de contenu possible, riches et variés. Streamant dans un premier temps, mais faute de temps, il renonça à ceci ne pouvant offrir le contenu qu'il désirait offrir à ses abonnés. D'un naturel très sociable, mettant du cœur à l'ouvrage, il s'entoure peu à peu d'une communauté qui bien que naissante le soutient. Parmi ses motivations il n'y a pas que sa communauté, il y a aussi une jeune fille. Elle s'appelle Rinna et partage avec lui cette passion des goodies, des jeux vidéos et plus largement de la culture geek. Se soutenant mutuellement, elle a également lancé sa propre chaîne où elle parle notamment d'héroïque fantaisie et de bien d'autres choses. Accro aux produits dérivés (goodies) de jeux vidéos, manga, etc ; il découvre une boutique de goodies non loin de chez lui, « Goodies Collections ». Se nouant d'amitié avec le patron de cette boutique, Cédric noue alors un partenariat avec cette dernière. Projetant de créer une émission de présentation de goodies. Commençant à être présent sur les salons tels que la Japan Expo ou la Dream Hack, il rencontre des développeurs de jeu indépendant comme Atypique Studio ou encore Crimson Tales. Il va également multiplier les interviews pour sa chaîne youtube avec des têtes d'affiches comme Bob Lennon, Ganesh2, Re:take, Marcus ou encore Pierre Alain de Garigues. Du 2 au 3 novembre 2019, Oryon participera à la convention Universtar où il disposera de son propre stand et fera une chronique radio. Pour l'avenir, Cédric veut s'entourer d'une équipe professionnelle afin de développer d'avantage sa chaîne et pouvoir la développer d'avantage à plein temps. Pour cela, ce jeune homme regorge d'idées et de projets. Avec pour objectif de vivre de sa passion, sa vocation.
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<![CDATA[History of the legend of zelda nes 1986]]>Sat, 23 Jul 2022 12:08:26 GMThttp://daydreaminstudios.org/gaming-blog-and-portfolios/history-of-the-legend-of-zelda-nes-1986In this portion of DaydreaminComics
Tabulations we focus on three main components within this product tabulation:
1. Video Gaming History Blogs
2. Video Gaming Blog via Video Podcast
discussion on the popular games to date
3. Game Designers Portfolios showcasing International Game Developers and Game Designers work to promote freelance work(s)

I hope to accomplish open handshakes with Game Bloggers, bring Knowledge of Video Game History to a younger audience, open network channels for Game Designers and Developers within the industry.

Still in baby stages with HTML, RSS Feed , and just server. I seek someone who take the Web Development to a New Level by upgrading and pledging to convert the Site into an Application Environment incorporating DaydreaminComics into a Digital Library & Digital Consortium with Multimedia Platforms

Gameplay

The goal of The Legend of Zelda is to collect the 8 , defeat Ganon, and to rescue Princess Zelda. To obtain the pieces of the Triforce of Wisdom, the player must take on the role of the hero, 

Controls

D Pad: Moves Link around and selects his secondary item

[1]

A: Sword Attack

[2]

B: Secondary Item

[3]

Start: Brings up the sub screen

[4]

Select: Moves the cursor on the save select screen and pauses

[5]

Save Select

The Legend of Zelda was the first NES cartridge in North America to have a battery-backed save feature.

[6] On the select screen, the player can continue their progress, register a name, or eliminate a file. When the player registers a file name, they start a new game and create a name for the file. In elimination mode, the player is able to erase one of the files so they are able to start a new game on that file. The numbers below the name of a file represent the number of game overs that occurred while playing on that particular file. The hearts under "Life" represent the amount of remaining health in Link's quest.

Development

Link pixel.png
Main article: The Legend of Zelda Staff

The Legend of Zelda and the original Super Mario Bros. were being designed simultaneously by the same development team. They had set out to make the games opposite of one another. Mario would follow a linear pathway, while The Legend of Zelda would have a more open world experience. 

Shigeru Miyamoto got the idea of the open world experience from his childhood, where he would go out exploring into the wilderness.[7] Miyamoto was less concerned with Zelda being a game of getting the most points or reaching the end of a linear path. Instead, Miyamoto wanted gamers to relax and enjoy themselves as they made their way through the adventure. It was because of this that some basic gameplay elements, such as communicating with characters and shop owners were included.[8]

The name for 

Princess Zelda was inspired by Zelda Fitzgerald. Miyamoto stated, "Zelda was the name of the wife of the famous novelist Francis Scott Fitzgerald. She was a famous and beautiful woman from all accounts, and I liked the sound of her name. So I took the liberty of using her name for the very first Zelda title."[9]

On February 21, 1986, The Legend of Zelda released as a launch title for the 

Famicom Disk System; it was released alongside several other titles including a re-release of Super Mario Bros, along with a number of sports titles.

Story

The story of The Legend of Zelda is very simple and follows most fairy tale ideas; Princess gets captured by a giant monster, hero must save princess, hero travels all over the land to save princess, hero defeats monster and saves princess. The only hint to a story and motivation of saving the princess was a short paragraph at the beginning of the game. Here it is, keep in mind that this is the original NES English localization:

"MANY YEARS AGO PRINCE DARKNESS GANNON STOLE ONE OF THE TRIFORCE WITH POWER. PRINCESS 

ZELDA HAD ONE OF THE TRIFORCE WITH WISDOM. SHE DEVIDED IT INTO 8 UNITS TO HIDE IT FROM GANNON BEFORE SHE WAS CAPTURED. GO FIND THE 8 UNITS LINK TO SAVE HER."

This was later revised to fix all the translation errors, such as GANNON being updated to GANON, and TRIFORCE WITH POWER/WISDOM to TRIFORCE OF POWER/WISDOM. For the whole plot of The Legend of Zelda see the PLOT section below.

Plot

A long, long time ago the World was in an age of Chaos. In the middle of this chaos, in a little kingdom in the land of 

Hyrule, a legend was being handed down from generation to generation, the legend of the "Triforce"; golden triangles possessing mystical powers.

One day, an evil army attacked this peaceful little kingdom and stole the 

Triforce of Power. This army was led by Ganon, the powerful Prince of Darkness who sought to plunge the World into fear and darkness under his rule. Fearing his wicked rule, Princess Zelda, the princess of this kingdom, split the Triforce of Wisdom into eight fragments and hid them throughout the realm to save the last remaining Triforce from the clutches of the evil Ganon. At the same time, she commanded her most trustworthy nursemaid, Impa, to secretly escape into the land and go find a man with enough courage to destroy the evil Ganon. Upon hearing this, Ganon grew angry, imprisoned the princess, and sent out a party in search of Impa.

Braving forests and mountains, Impa fled for her life from her pursuers. As she reached the very limit of her energy she found herself surrounded by Ganon's evil henchmen. Cornered! What could she do? ... But wait!

All was not lost. A young lad appeared. He skillfully drove off Ganon's henchmen, and saved Impa from a fate worse than death. His name was Link. During his travels he had come across Impa and Ganon's henchmen. Impa told Link the whole story of the princess Zelda and the evil Ganon. Burning with a sense of justice, Link resolved to save Zelda, but Ganon was a powerful opponent. He held the Triforce of Power. And so, in order to fight off Ganon, Link had to bring the scattered eight fragments of the Triforce of Wisdom together to rebuild the mystical Triangle.

If he couldn't do this, there would be no chance Link could fight his way into Death Mountain where Ganon lived. Can Link really destroy Ganon and save the Princess Zelda? Only your skill can answer that question. Good luck. Use the Triforce wisely.

 

Legacy

The Legend of Zelda was paramount in establishing the Action-Adventure genre.Several games in the late 80's and 90's replicated the formula with games even today being referred to as being Zelda-like or Zelda-clones. Some games such as 3D Dot Game Heroes have been cited as being almost exact replicas of the Zelda series.All development versions of subsequent 3D Zelda games have used A as the sword button, despite the fact that B is always used as the sword button in release versions.

The original The Legend of Zelda started the Legend of Zelda, a series that has lasted over 25 years and featured over 20 games, including the various side stories and multiplayer games, while selling over 60 million games as of 2011.

 

File:loz-switch-special.jpeg
Special Edition Screenshot.

 

 

Items

The Legend of Zelda
The Legend of Zelda Title.png
Zelda-NES-Box-Art.png
Release

Platform

Date

Japan February 21, 1986

United States August 22, 1987
Europe November 15, 1987
Australia November 15, 1987
Japan February 19, 1994

Japan February 14, 2004
United States June 2, 2004
Europe July 9, 2004
Australia July 9, 2004

United States November 19, 2006
Japan December 2, 2006
Australia December 7, 2006
Europe December 8, 2006

Europe May 12, 2012
United States July 5, 2012

Japan August 28, 2013
Europe August 29, 2013
North America August 30, 2012

North America September 18, 2018
Europe September 19, 2018
Japan September 19, 2018
Australia September 19, 2018

Switch (Special Edition)

North America October 9, 2018
Europe October 10, 2018
Japan October 10, 2018
Australia October 10, 2018

Credits

Developer

Publisher

Producer

Director

Shigeru Miyamoto
Takashi Tezuka

Guides

Walkthrough

Media

Gallery

Music

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<![CDATA[Neo Geo  Samurai Showdown]]>Sun, 03 Apr 2022 08:00:34 GMThttp://daydreaminstudios.org/gaming-blog-and-portfolios/neo-geo-samurai-showdownIn this portion of DaydreaminComics
Tabulations we focus on three main components within this product tabulation:
1. Video Gaming History Blogs
2. Video Gaming Blog via Video Podcast
discussion on the popular games to date
3. Game Designers Portfolios showcasing International Game Developers and Game Designers work to promote freelance work(s)

I hope to accomplish open handshakes with Game Bloggers, bring Knowledge of Video Game History to a younger audience, open network channels for Game Designers and Developers within the industry.

Still in baby stages with HTML, RSS Feed , and just server. I seek someone who take the Web Development to a New Level by upgrading and pledging to convert the Site into an Application Environment incorporating DaydreaminComics into a Digital Library & Digital Consortium with Multimedia Platforms
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<![CDATA[Andrea Fernandez- the crimes of emock]]>Sat, 08 Jan 2022 14:55:16 GMThttp://daydreaminstudios.org/gaming-blog-and-portfolios/january-08th-2022In this portion of DaydreaminComics
Tabulations we focus on three main components within this product tabulation:
1. Video Gaming History Blogs
2. Video Gaming Blog via Video Podcast
discussion on the popular games to date
3. Game Designers Portfolios showcasing International Game Developers and Game Designers work to promote freelance work(s)

I hope to accomplish open handshakes with Game Bloggers, bring Knowledge of Video Game History to a younger audience, open network channels for Game Designers and Developers within the industry.

Still in baby stages with HTML, RSS Feed , and just server. I seek someone who take the Web Development to a New Level by upgrading and pledging to convert the Site into an Application Environment incorporating DaydreaminComics into a Digital Library & Digital Consortium with Multimedia Platforms
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<![CDATA[SEGA Operating System History- XMEN Mojo World]]>Wed, 05 Jan 2022 08:42:44 GMThttp://daydreaminstudios.org/gaming-blog-and-portfolios/sega-operating-system-history-xmen-mojo-worldIn this portion of DaydreaminComics
Tabulations we focus on three main components within this product tabulation:
1. Video Gaming History Blogs
2. Video Gaming Blog via Video Podcast
discussion on the popular games to date
3. Game Designers Portfolios showcasing International Game Developers and Game Designers work to promote freelance work(s)

I hope to accomplish open handshakes with Game Bloggers, bring Knowledge of Video Game History to a younger audience, open network channels for Game Designers and Developers within the industry.

Still in baby stages with HTML, RSS Feed , and just server. I seek someone who take the Web Development to a New Level by upgrading and pledging to convert the Site into an Application Environment incorporating DaydreaminComics into a Digital Library & Digital Consortium with Multimedia Platforms

Description

In a dark future, Mojo has his own TV show where the participants fight to death. He has imprisoned some X-Men from the past to recreate their greatest battles. Wolverine and Rogue have to enter the game and rescue their friends, then defeating Mojo to return back home.

In this platform game, the player starts choosing either Wolverine or Rogue. At each new level beaten, a new X-Men will be available: first Gambit, then Cyclops, Havoc and finally Shard. If one of the X-Men dies, the player has to start the level again, choosing among the remaining X-Men the one to play. After all the X-Men have died, the game is over.

Each character can activate his/her power at will. Wolverine can use his claws, Rogue can fly, Gambit can throw explosive cards, Cyclops will fire optic blasts, Havoc fires plasma blasts and Shard fires energy blasts. The characters have an energy meter and a power meter, which will worn out as they are hit or use their powers, respectively. They can find items to restore their energy and power.

Gameplay consists basically in finding the way out of each of the six levels. Once finding it, the character will face a boss, usually known characters from the comics like Magneto, Fitzroy, a Sentinel, etc.

-Developed by Sega, X-Men: Mojo World is a 2D action game featuring the most popular mutants from the comic books. It was one of the last cartridges to be released for the Master System and, as far as I know it, was available exclusively in Brazil.

In this game, the villain Mojo has kidnapped some members of the X-Men team, who are being held in various theme-based areas. Your task is to save all of your mutant fellows and then seek and defeat Mojo himself. In the beginning, you can control only Wolverine and Rogue, but as you rescue your teammates, you have the option to control them as well: Cyclops, Gambit, Havok and Shard are all selectable characters.

You progress through left-to-right scenarios, collecting items, defeating lots of lesser foes, and facing a boss at the end of each level (all of them familiar faces, like Magneto or the Sentinel). You can always choose the character you wish, and each one has a unique special ability: Rogue can fly, Wolverine can auto-heal, Gambit can throw explosive cards and so on. These mutant powers are incredibly useful, but they have limited use, so you’d better save them for the most difficult moments of the game. X-Men: Mojo World has a pretty adequate degree of challenge overall, and once you learn the basics of the game, everything becomes quite entertaining.

The gameplay has a few drawbacks though: there are occasional tricky jumps, the controls are a bit loose and, most importantly, the characters are seriously unbalanced. While you can easily complete any area with Gambit or Rogue, characters like Cyclops and Shard are total weaklings that cannot even defeat regular enemies without a lot of effort. Simply using these heroes to go anywhere is like a harder difficulty setting in itself. Well, at least it is a nice feature for X-Men fans to play as less mainstream mutants like Havok or Shard in a game.

In terms of graphics, X-Men: Mojo World is very nice. The backgrounds are clear and colorful, each stage looks unique and the sprites, too, are both large and detailed. Granted, the animation may be a bit choppy, but you can instantly recognize your favorite heroes and villains from the comic books. The visuals are, indeed, one of the best aspects of the game. As for the audio, it is nothing spectacular. Only average 8-bit quality tunes and sound effects, none of them particularly memorable.

In general, X-Men: Mojo World is a really good game, one of the best action titles available for the Master System. I honestly didn’t expect anything good when I first played it, but I can say I was pleasantly surprised. Give it a try if you have the chance.

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<![CDATA[Alexandre Bonvalot- French Game Developer]]>Wed, 05 Jan 2022 08:40:33 GMThttp://daydreaminstudios.org/gaming-blog-and-portfolios/alexandre-bonvalot-french-game-developerIn this portion of DaydreaminComics
Tabulations we focus on three main components within this product tabulation:
1. Video Gaming History Blogs
2. Video Gaming Blog via Video Podcast
discussion on the popular games to date
3. Game Designers Portfolios showcasing International Game Developers and Game Designers work to promote freelance work(s)

I hope to accomplish open handshakes with Game Bloggers, bring Knowledge of Video Game History to a younger audience, open network channels for Game Designers and Developers within the industry.

Still in baby stages with HTML, RSS Feed , and just server. I seek someone who take the Web Development to a New Level by upgrading and pledging to convert the Site into an Application Environment incorporating DaydreaminComics into a Digital Library & Digital Consortium with Multimedia Platforms
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<![CDATA[METEOROID NES History]]>Wed, 05 Jan 2022 08:33:36 GMThttp://daydreaminstudios.org/gaming-blog-and-portfolios/meteoroid-nes-historyIn this portion of DaydreaminComics
Tabulations we focus on three main components within this product tabulation:
1. Video Gaming History Blogs
2. Video Gaming Blog via Video Podcast
discussion on the popular games to date
3. Game Designers Portfolios showcasing International Game Developers and Game Designers work to promote freelance work(s)

I hope to accomplish open handshakes with Game Bloggers, bring Knowledge of Video Game History to a younger audience, open network channels for Game Designers and Developers within the industry.

Still in baby stages with HTML, RSS Feed , and just server. I seek someone who take the Web Development to a New Level by upgrading and pledging to convert the Site into an Application Environment incorporating DaydreaminComics into a Digital Library & Digital Consortium with Multimedia Platforms

 

More than 20 years have past since Metroid  first blew away NES owners with its clever mixture of platforming, exploration and character upgrades. It went on to become spawn many sequels over the years, becoming a much-loved franchise for Nintendo fans – but nostalgia aside, is Metroid still high-quality by today’s standards?

Stepping into the formidable boots of the intergalactic bounty hunter Samus Aran, you are tasked with defeating the pesky Space Pirates, who've kidnapped the Metroid creatures with the fiendish plan of using them as biological weapons of mass destruction. So, off to planet Zebes you go to restore law and order to the galaxy.

Samus starts out armed with a weedy little peashooter, but before long you’ll stumble across suit upgrades needed to progress further. The first you’ll find will let Samus morph into a ball, allowing her to squeeze through tight spaces with the greatest of ease. Later, you’ll gain other weapons and abilities such as jump boots to help you leap to platforms once out of reach, missiles to open special doors and an ice beam to take out the endless supply of respawning baddies. There are boss fights too, so you'll have to make sure to pick up energy tanks along the way and withstand a few more hits.

Metroid is of course famed for it’s emphasis on exploration, and you’ll find yourself doing a lot of backtracking in order to make your way through, which, thanks to the lack of posted signs and visual cues, you might find frustrating. One of the most annoying things is Metroid's reliance on secret passageways; in this day and age, arbitrarily jumping around, bombing and shooting to find your way to the next section shows the game's age to much the negative effect. This lack of intuitiveness may have proven easy to overlook 20 years ago, but most are going to find it a big turn-off now.

For a game of its era, however, the graphics and sound have weathered reasonably well. The developers employed a complex palette in different sections , and the rocky, industrial and lava themes break up the repetitive nature of exploration. Samus is well-animated and everything plays out smoothly as well, and massive bosses are quite impressive. The sound effects are a bit basic, but the music is decent and you’ll probably find yourself humming along at times.

If you’ve played any of Samus’ more recent 2D adventures you’ll most likely get frustrated by her lack of diagonal shooting skills in this outing. There are countless times when this ability would be useful, and its omission here is to great negative effect.

If you know what you’re doing, then you can complete Metroid easily in a couple of hours, though you're likely to hit several stumbling blocks during your first run. The Virtual Console's save mechanism will take care of maintaining your progress, but the original password feature can also still prove useful.

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<![CDATA[Virtualinfo.com]]>Tue, 28 Dec 2021 22:15:45 GMThttp://daydreaminstudios.org/gaming-blog-and-portfolios/december-28th-2021In this portion of DaydreaminComics
Tabulations we focus on three main components within this product tabulation:
1. Video Gaming History Blogs
2. Video Gaming Blog via Video Podcast
discussion on the popular games to date
3. Game Designers Portfolios showcasing International Game Developers and Game Designers work to promote freelance work(s)

I hope to accomplish open handshakes with Game Bloggers, bring Knowledge of Video Game History to a younger audience, open network channels for Game Designers and Developers within the industry.

Still in baby stages with HTML, RSS Feed , and just server. I seek someone who take the Web Development to a New Level by upgrading and pledging to convert the Site into an Application Environment incorporating DaydreaminComics into a Digital Library & Digital Consortium with Multimedia Platforms

WHO WE ARE

Established in 1998, Virtualinfocom is known for many innovations in IT solution , AnimationGame DevelopmentVirtual Reality, Augmented Reality, IOTBlockchain solutionsMachin Learning solutions, Simulation, Windows Phone Application, Mobile Applications , iphone applications , Android games, mobile gaming and ad promotion, Ad-commercials and Short films, Corporate Films, Animated Movies, Music Videos, Visual/Special Effects, Software Development, Webpage Designing and Management Solution Tools under one roof. It all started with a dream. A dream to "Bring Art and Technology Together Successfully", in a way that would allow the world to reap the benefits of creativity armed withInformation technology.
We are Bengal's first game development studio and one of the oldest gaming and virtual reality and augmented reality company in India.

We have base in Dubai, Australia, India, South Africa and USA for publishing and development infra.

We have developed multiple reallife actors based games (digital human) and virtual reality, augmented reality apps, certainly that includes various Indian movie based games, bangladesh movie based games and so on. We are creator of India's first RPG mythology based game. West Bengal's first movie based game Boss2, Bangladesh's first super hero movie based game Bizli, Creator of India's first super hero based game Shaktimaan. Bhutan's first 3D racing game, Nepal's first 3D Racing simulation game. Oldest Virtual Reality game development company in India.

Apart from the fact that we are making agmes, we have started India's first portal on cosplay and we are producer of Bengal's first cosplay show since 2016.

We at Virtual Information and Communications (virtualinfocom) believe in the perfect mix of imaginative and innovative efficiency, coupled with ground breaking technology provide our customers with the state of the art products and services. The ability to think outside the proverbial box is one of our greatest fortes and it is not as easy as it is cut out to be. Research and development are the keys to our success that we have achieved over the last few years and our R&D team work tirelessly to make the requirements of next generation animation and gaming possible.

We work closely with a lot of publishers and presently we do publish games and do connect with ecosystem developers who are active in gaming Industry. Infact we have started animgaming as a platform for indie developers to submit their games if they need publishing and branding support. Not only that we have started a portal for kids imsuperhero.com who love to make superheros and we are open to take any new superhero and give encouragement to the kids life.

We use cutting edge technology for development of our virtual reality apps, ai solutions, blockchain solutions, gamesanimation & comics. This enables us to support our large user base and provide excellent service levels. Another aspect of our business that we are proud of is the work environment that we have managed to establish and provide to our employees. We at Virtual Information and Communications believe that the highest quality work is created in an environment where people enjoy working and where people are treated fairly, honestly and with respect. We work as one unit towards a common goal, a common idea, and this is what sets us apart from the rest of the companies.
Our company comes as a breath of fresh air to our customers as being an entity that provides a host of different services such as Game DevelopmentVirtual Reality, Augmented Reality, IOTBlockchain solutionsMachin Learning solutions, Simulation, Windows Phone Application, Mobile Applications , iphone applications , Android games, mobile gaming and ad promotion, Ad-commercials and Short films, Corporate Films, Animated Movies, Music Videos,Visual/Special Effects, Software Development, Webpage Designing and Management Solution Tools under one roof. We at Virtual Information and Communications have dedicated our professional lives to providing solution to all our customers' needs, wants and desires. By making sure that we are always at the cutting edge of technology coupled with the perfect mix of imaginative and innovative efficiency, we create ground breaking solution so that we can provide our customers with the products and services of tomorrow.

  • Cosplay
  •  
  • Glam World Face
  •  
  • Animgaming
  •  
  • Animaition Reviews
  •  
  • I am Super Hero
  •  
  • My Flim

WHAT WE DO

GAME DEVELOPMENT

VIRTUAL REALITY

AR AND MIXED REALITY

ANIMATION

BLOCKCHAIN SOLUTION

SHORT FILMS

ARTIFICIAL INTELLIGENCE

ANIMATED MOVIES

GRAPHIC DESIGN

COMICS

MACHINE LEARNING

OUR PRODUCTS

VR interactive

HTC VR Interactive space

9D cinema

9D VR Cinema

3 Screen Racing Car

3 Screen Racing Car

tank VR

6 Person Tank VR Cinema

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MOON LORD

MOON LORD

AKHSHYA

AKHSHYA

AVICI

AVICI

Shaktimaan

SHAKTIMAAN

Amrita

AMRITA

Arjun

ARJUN

Jeet

JEET

Priyanka

PRIYANKA

Dipanjan

DIPANJAN

Ranojoy

RONY

Bizli

BIZLI

Arijit Dutta

ARIJIT DUTTA

OM

OM

Durja

DURJA

KATYA

KATYA

KOKO

KOKO

SHAKTI

SHAKTI

Jitantak

JITANTAK

Mitra

MITRA

FLINS

FLINS

ORG

ORG

PANTHER GUEPADRO

PANTHER GUEPADRO

RAINA

RAINA

Zahhak

ZAHHAK

Ina

INA

Tani

TANI

Vulkan

VULKAN

Mahishasura

MAHISHASURA

About fight of the legends

During the events of Fight of the legend, both the forces of light and darkness have been annihilated, with only the thunder god Indra and the lord of the hell Narakasur remaining to represent them.
Background Story:
There used to be two different kind of kingdom, Naga's and Garuda's..The king of Naga's was killed by the Leader of Garuda, Jitantak and Naga's was leaderless. Jitantak, wanted to wipe out the entire Naga's and was asking help from Akshya. Akshya is the protector of the 14 different realm. Akshya don't want to wipe out the entire population, he denied to help Jitantak and asked him not to kill the existing being. According to Jitantak, Naga's were not good people.For the supreme powers OM, Akshya, Brahma and Shivani no one is good or bad, all of them are like their son or daughter. Akshya thought to go for a deep meditation and engage his inner self to remove the worst parts from few parts of Earth. He did a scientific work to get the same and blocked all of that within a energy block. So that humanity will have all good things in the new world. While talking with OM and Mitra he discovered that the bad energy is becoming all of a sudden strong and getting a shape. OM asked both of them to wait for a while so that he can find a solution for the same.
Next day Mitra was watching the container and saw Akshaya inside the container instead of energy, Mitra out of fear opened the energy container and surprisingly he saw that it's not Akshaya but the opposite part of Akshaya who called himself Olga. His only role is to spread darkness and fear in the universe. Mitra tried to stop him but the huge power of Olega Umhrah killed Mitra and Olega fly towards making a new Realm for himself and started destroying humanity. Olega joined Narakasur (Demon lord of 4th Realm) and became King of Naga's.
They wanted a good looking woman to fight for them and attract the leader of Garuda's. Naga's then took Katya and poisoned her with their venom in way so that she can stay alive for decades. After a deadly battle, Katya was injured, and went back to the temple of Naga's somehow, Olega then put her inside a space-time doorway so that when time comes, she can be alive again and fight for the Naga's. She is suppose to become alive when a Immortal will attack the Gods's.. the call of destiny, Ashwathama returned from his "Tapsya" and wanted to die, the present lord of Moon, Chandrama refused to give back his "Gem" and asked Usurhi DemiGod solders to attack Ashwathama, and hence Katya became alive again.. Katya fought Ashwathama as he was moving towards Naga's Kingdom. As two of the immortals started the fighting, maximum number of dark energy started entering the mortal world.
Narakasur took the advantage and he wanted to enter into the mortal world hence attacked the Adobe of Indra. Indra is the protector of the mortal world gateway.
A severely weakened Indra is about to be killed by Narakasur, but casts a last-minute spell on his friend Koko by taking him to a different dimension, whose walls can be broken by disabling the balance of Earth. To disable the secrete space break (To enter a dimension one need to access the doorway between the space) path Narakasur have to break the balance of Human's energy which makes him strong enough to break the dimensional gateway. So he hosted a tournament to let mortal world know, who the greatest fighter is, but background story is to get dark energy generated from the fight.
While ensuring progress in the tournament, whose key attendees include OM,Katya,Urushi, Reina, Dazbog, Katya, Khanda, Jager, Flin, Tani etc, Narakasur attempts to enter into middle world to destroy Earth’s life balance. Koko, who has got the power to control some of the elements of nature, who protects the balance of earth is now willing to protect her Mother "Earth" by giving power to different warriors so that the balance remains calm. As long as the fight goes on and balance remains calm, she can heal Mother Earth from Narakasur. Else it's in Indra’s hand to make the last stand. During the fighting Koko was injected by the "Bad Seed" by Olga Umhrah. Koko since then joined the "Force of Darkness" and started helping the dark fighters. Watching his own death infront of him, Indra asked the powerful trio OM, Akshaya, Shakti. Initially all of them send the fighters like Katya, Jitantak, Durja and Shina for the fight but eventually they had to act directly as Mahisashura and Kumbhakarna joined the "Force of Darkness Naga's ".
An epic fighting game set in an age of myth and legend. The souls of the most powerful gods have been summoned to brutal battle. Fight of the legends to restore peace in the most graphically amazing game. A pantheon of champions is yours to train to new heights and take to war as you enter an epic story, mystical prizes and hand to hand combat.
All of the characters do have their own story and they stay in various different realm. We have relesed only Ashwathama & Katya as RPG game and we are going to relese the other games too as RPG where users will find all connected characters together.

Get in Touch


 

Contact

 Virtualinfocom
 +919830082617
 arijit@virtualinfocom.net

 

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<![CDATA[Alexandre Bonvalot - french game designer]]>Sat, 09 Oct 2021 19:22:14 GMThttp://daydreaminstudios.org/gaming-blog-and-portfolios/alexandre-bonvalot-french-game-designerIn this portion of DaydreaminComics
Tabulations we focus on three main components within this product tabulation:
1. Video Gaming History Blogs
2. Video Gaming Blog via Video Podcast
discussion on the popular games to date
3. Game Designers Portfolios showcasing International Game Developers and Game Designers work to promote freelance work(s)

I hope to accomplish open handshakes with Game Bloggers, bring Knowledge of Video Game History to a younger audience, open network channels for Game Designers and Developers within the industry.

Still in baby stages with HTML, RSS Feed , and just server. I seek someone who take the Web Development to a New Level by upgrading and pledging to convert the Site into an Application Environment incorporating DaydreaminComics into a Digital Library & Digital Consortium with Multimedia Platforms
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<![CDATA[Laura freeman- blue donutstudios]]>Mon, 02 Aug 2021 20:43:53 GMThttp://daydreaminstudios.org/gaming-blog-and-portfolios/laura-freeman-blue-donutstudiosIn this portion of DaydreaminComics
Tabulations we focus on three main components within this product tabulation:
1. Video Gaming History Blogs
2. Video Gaming Blog via Video Podcast
discussion on the popular games to date
3. Game Designers Portfolios showcasing International Game Developers and Game Designers work to promote freelance work(s)

I hope to accomplish open handshakes with Game Bloggers, bring Knowledge of Video Game History to a younger audience, open network channels for Game Designers and Developers within the industry.

Still in baby stages with HTML, RSS Feed , and just server. I seek someone who take the Web Development to a New Level by upgrading and pledging to convert the Site into an Application Environment incorporating DaydreaminComics into a Digital Library & Digital Consortium with Multimedia Platforms
Biography:  My name is Laura Freeman (age 23)  and I am an intern at Blue Donut Studios, a family-run small business. We focus on developing all types of games from card games to AR/VR experiences. We also work with other organisations such as the NHS, WPP and the Institute of Cosmology and Gravitation. I have done varied work from drawing, vector graphics to project management and web design.
 
At the age of 16, I finished school and completed a 2-year L3 extended Diploma in Art and Design – finishing with a MMM. Then at the age of 18, I completed a 2-year L3 extended Diploma in Public Services – finishing with a PPP.
Then when I turned 20 I had my first daughter, at 22 my second daughter. I love my family and can’t wait to bring them up. Having work on top of that is a bonus.
My goal is to one day work for Bioware and do Character design.
Picture

https://www.bdgame.uk/product/horror-in-the-library-limited-pre-launch-edition

https://cosmicstroll.com

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<![CDATA[Andrea Fernandez Game designer portfolio]]>Sun, 04 Jul 2021 10:52:22 GMThttp://daydreaminstudios.org/gaming-blog-and-portfolios/game-bloggerIn this portion of DaydreaminComics
Tabulations we focus on three main components within this product tabulation:
1. Video Gaming History Blogs
2. Video Gaming Blog via Video Podcast
discussion on the popular games to date
3. Game Designers Portfolios showcasing International Game Developers and Game Designers work to promote freelance work(s)

I hope to accomplish open handshakes with Game Bloggers, bring Knowledge of Video Game History to a younger audience, open network channels for Game Designers and Developers within the industry.

Still in baby stages with HTML, RSS Feed , and just server. I seek someone who take the Web Development to a New Level by upgrading and pledging to convert the Site into an Application Environment incorporating DaydreaminComics into a Digital Library & Digital Consortium with Multimedia Platforms
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